Risen 2: Dark Waters is a single-player fantasy-themed action role-playing game and the sequel to Risen by Piranha
Bytes. It is published by Deep
Silver. Risen 2 is a pirate themed game, but it transfers the
classic Caribbean pirate themes to a fantasy world where
monsters, ancient gods, and voodoo magic exist.
The game was officially announced by Deep Silver on August 18,
2010, during a press conference at the GamesCom exhibition of Cologne. The
official site was opened on February 19, 2011. The game was released for Microsoft Windows in the UK and USA at the end of April
2012 and for Xbox 360 and PlayStation
3 platforms in the late summer of
2012. The PC version is directly developed by Piranha Bytes. The French firm
Wizarbox is in charge of the console versions for both the Xbox 360 and the
PlayStation 3.Risen 2: Dark Waters is
the first Risen game to be made for the PS3.
Risen 2 is an action role-playing game where
players take control of the main character in a third-person perspective to
explore the in-game world, complete quests and customize their character's
abilities. While the physical appearance of the player character cannot be
changed, other characteristics including clothing and skill sets can.
Throughout progression of the game, players can improve five key attributes,
each with their own focus on different styles of gameplay. The
"Blades" attribute determines proficiency and use of swords, daggers,
throwing weapons and other slashing/thrusting weaponry while
"Firearms" revolves on pistols, rifles and other gunpowder based
weaponry. "Toughness" determines the level of which damage that can
be taken from different attacks while "Cunning" focuses on stealth
including sneaking, thievery and persuading other characters. The final
attribute is "Voodoo" that revolves around the use of black magic and
other rituals both lethal and non-lethal that can be utilizes throughout play.
Each attribute covers many multiple sub-classes for each known as Talents,
which are skills that represent different perks and abilities. Talents are more
specific if there benefit depending on the level of them. For examples, under
Cunning, "Thievery" determines whether a player can pick certain
locks or pickpocket characters while under Toughness, resistance to blades or
bullets is determined along with the ability to intimidate other characters.
Because of the variety, players can choice to focus on different attributes and
talents depending on their approach to gameplay, such as stealth, magic, dirty
tricks or conventional combat.
Attributes, along with their respective talents are leveled up by
spending a specific amount of "Glory". Glory is gained by the player
through completing quests, discovering new locations and defeating enemies.
Individual talents however can also be leveled up through the use of certain
items, some with permanent or only temporary boosts. This is additional to
different interchangeable items of clothing and jewelry, each with their own
talent improvements and levels of defense. Certain other skills can also be
learned by receiving lessons and advice from skill specific trainer characters
found throughout the game world. Each skill/talent however requires a certain
level attribute to already be met while also often at times an amount of
in-game gold to be given. Like glory, gold is accumulated through progression
while also through selling items to vendors who can also sell items at the same
time. Trainer skills include useful abilities such as kicking over opponents,
training monkeys and parrots to steal and distract foes, along with alchemy,
gunsmithing and forging that allows the players to create talents boosting
potions and new weapons made from materials found or bought throughout the
game. Other abilities include the use of a voodoo doll to taken direct control
of other characters or rituals to weaken opponents.
In combat, the player character has two weapon slots. In the right
hand the player wields their bladed weapons such as a cutlass or a two-handed rifle while in the
left hand is the secondary item such as a pistol or non-damaging items like
throwing sand to blind opponents or trained wildlife. Weapons can be switched
quickly or items like health provisions can be used through a separate tab of hot keys on the PC version. Throwing weapons
like spears however requiring aiming with both hands.
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OS: Windows XP (with Servicepack 2)
CPU: dual core with 2.1 GHz
RAM: 2 GB system RAM
GPU: AMD Radeon 3870 or NVidia GeForce 8800 GTX (512 MB VRAM)
HDD: 5.5 GB hard disk space required
DX: version 9.1c
AUDIO: DirectX compatible sound chip
INPUT: keyboard/mouse or gamepad required
NET: connection for online activation required
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