Grand
Theft Auto: San Andreas is a 2004 open world action-adventure video game developed by games developer Rockstar Northin the United Kingdom
and published by Rockstar Games.
It is the third 3D game in the Grand Theft Auto video game franchise, the fifth
original console release and eighth game overall. Originally released for the PlayStation 2 in October 2004, the game has since been released for
the Xbox and Microsoft
Windows (PC) in June 2005, then
released on Xbox Originals for the Xbox 360 in December 2008, then released to the Playstation Store on PSN for the PS3 in
December 2012 and has received wide acclaim and high sales figures on all
platforms. It is the best-selling
game of all time on PlayStation 2. It was made available on Steam on January 4, 2008, and on Intel-based Macs running
a minimum of Mac OS X 10.6.6 in September 2011. San Andreas was released for the PlayStation 3 via PlayStation
Network in December 2012. Grand Theft Auto: San Andreas was succeeded byGrand Theft Auto:
Liberty City Stories and was
preceded by Grand Theft Auto:
Vice City.
The game is set in the semi-fictional state of San Andreas
(based on California and Nevada),
which contains three metropolitan cities: Los Santos, based on Los Angeles, San Fierro, based on San Francisco, and Las Venturas, based
on Las Vegas. Set in 1992, San Andreas revolves around the gang member Carl "CJ" Johnson returning home from Liberty City to Los Santos, San Andreas, after
learning of his mother's murder. CJ finds his old friends and family in
disarray. Over the course of the game, CJ gradually unravels the plot behind
his mother's murder.
The high-level plot of the
game is based on multiple real-life events in Los
Angeles including the rivalry
between street gangs theBloods and Crips (which the player's gang and rival
gang are spoofed off of), the Crack
epidemic (which is shown as a
major point of conflict in the game), the LAPD
Rampart scandal (forming the
basis of several main antagonists in the game), and the game even culminates in
a spoof of the 1992 Los Angeles
riots.
San Andreas is
structured similarly to the previous two games in the series. The core gameplay
consists of elements of a third-person shooter and a driving game, affording
the player a large, open
world environment in which
to move around. On foot, the player's character is capable of walking, eating,
running, sprinting, swimming, climbing (the first GTA game in
which swimming and climbing are possible) and jumping as well as using weapons
and various forms of hand to hand combat. Players can drive a variety of
vehicles, including automobiles, buses, semis, boats, fixed wing aircraft,
helicopters, trains, tanks, motorcycles and bikes. Players may also import
vehicles rather than steal them.
The open, non-linear environment allows players to explore and
choose how they wish to play the game. Although storyline missions are
necessary to progress through the game and unlock certain cities and content,
they are not required as players can complete them at their own leisure. When
not taking on a storyline mission, players can free-roam and look around the
cities, eat from the restaurant, or cause havoc by attacking people and causing
destruction. Creating havoc can attract unwanted and potentially fatal
attention from the authorities. The more chaos caused, the stronger the
response: police will handle "minor" infractions (attacking
pedestrians, pointing guns at people, stealing vehicles, manslaughter, etc.),
whereas SWAT teams, the FBI, and the military respond to higher wanted levels.
The player can partake in a variety of optional side missions that
can boost their character's attributes or provide another source of income. The
traditional side missions of the past games are included, such as dropping off
taxi cab passengers, putting out fires, driving injured people to the hospital
and fighting crime as a vigilante. New additions include burglary missions, pimping missions, truck and train driving missions requiring players
to make deliveries on time, and driving/flying/boating/biking schools, which
help players learn skills and techniques to use in their corresponding
vehicles.
Not all locations are open to the player at the start of the game.
Some locales, such as pay 'n spray, gyms, and shops, become available only
after completing certain missions. Likewise, for the first portion of the game,
only Los Santos and its immediate suburbs are available for exploration;
unlocking the other cities and rural areas again requires the completion of
certain missions. If the player were to try travel in locked locations they
would end up getting a full (6-star) wanted level.
Unlike GTA III and Vice City, which
needed loading screens when traveling between different districts of the city, San
Andreas has no load times when the player is in transit. The only
loading screens in the game are for cut-scenes and interiors. Other differences
between San Andreas and its predecessors include the switch
from single-player to multiplayer Rampage missions (albeit not in the PC version),
and the replacement of the 'hidden packages' with spray paint tags, hidden
camera shots, horseshoes, and oysters to discover.
The camera, fighting, and
targeting controls were reworked to incorporate concepts from another Rockstar
game, Manhunt, including various
stealth elements, as well as improved target crosshairs and a target
health indicator which changes colors from green to red to black depending on
the target's health. The PC version of the game implements mouse chording; the player has to hold the right
mouse button to activate the crosshairs,
and then click or hold at the left mouse button to shoot or use an item, such
as a camera.The player has a gunfight with members of an enemy gang.In addition, players can swim and climb
walls for the first time in the series. The ability to swim has a great
effect on the player as well, since water is no longer an impassable barrier
that kills the player (although it is possible to drown). For greater
firepower, players can also wield dual firearms or perform a drive-by shooting
with multiple gang members. Due to the size of San Andreas, a waypoint reticule
on the HUD map can be set, aiding the player in reaching a destination.
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