Borderlands 2 is an action
role-playing first-person shooter ("loot and shoot") video
game that was developed by Gearbox Softwareand published by 2K
Games. It is the sequel to 2009's Borderlands and was released
for the Microsoft Windows, PlayStation 3,Xbox 360 and OS X platforms.
As with the first game, Borderlands 2 players complete a
campaign consisting of central quests and optional side-missions as one of four
"vault hunters" on the planet Pandora. Key gameplay features from the
original game, such as online collaborative campaign gameplay; randomly generated
loot, such as weapons and shields; and character-building elements commonly
found in role-playing video games are found in Borderlands 2.
The game was
released to critical acclaim on September 18, 2012. Downloadable content for
the game has also been released subsequently.
Borderlands
2 builds upon the gameplay elements introduced
in its predecessor, Borderlands. It is a first-person shooter that
includes elements found in role-playing games, leading Gearbox to call the
game a "role-playing shooter." At the start of the game, players
select one of four new characters, each with a unique special skill and
proficiencies with certain weapons. After this, players take on quests
assigned through non-player characters or bounty boards, each
typically rewarding the player withexperience points, money, and sometimes a
reward item. Players earn experience by eliminating foes and completing in-game
challenges (such as getting a certain number of kills using a specific type of
weapon). As they gain levels from experience growth, players can then put skill
points into a skill tree that features three distinct specializations of the
base character. As with the first game, Borderlands 2 features
a procedural-generated loot system, whereby weapons and other equipment dropped
by foes, found in chests, or offered as quest items have numerous statistics
that are generated randomly, affecting factors such as weapon damage, accuracy,
magazine size, and added effects like elemental damage. Randy Pitchford, noting
that the procedural system in the first game generated 17.75 million possible
guns, claimed that the variation in Borderlands 2 is much
larger.
Returning gameplay
features from the first game will include the 3-branch skill tree, class-mods,
and four-player online cooperative modes. New features include a more expansive
and customizable weapons system, reworked four-seat drift-able vehicles
and vehicle physics elements.
In addition, the
artificial intelligence (AI) system has been reworked for the game. Non-enemies
will populate the game world more often and will travel around different
locations depending on the time. According to Gearbox VP Steve Gibson, enemy AI
will encourage teamwork, such as flanking, as well as taking cover when
wounded, though lower level enemies like Psychos will still embrace the mentality
of "Wow that's a gun! I want my face in front of it!". Shooting
enemies will stun or cripple them depending on where they are shot, such as
shooting a Hyperion robot's arms will cause the arms to fall off, impairing its
damage-dealing capabilities. For a change, enemies will be intelligent enough
to climb and traverse difficult terrain to pursue the player. Enemies will also
be able to interact with each other. For example, certain enemies can heal
their teammates, boost their shields for defense, or use them as shields to
protect themselves.
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