Need For Speed 2 SE
Need for Speed II is a 1997 racing video game, developed by Electronic
Arts Canada and published by Electronic Arts. It is a part of the Need
for Speed series and sequel to The Need for Speed (1994), significantly
deviating from the emphasis of realism in The Need for Speed to
arcade-like gameplay, though it introduces the car tuning. As does its
predecessor, Need for Speed II features several exotic cars, and
includes tracks set in various parts of the world. The game also opted
to remove police pursuits introduced in The Need for Speed.
There are three main game types. The first two are single race and
tournament and the last is a knockout race. Single races allow players
to become familiar with the circuits and increase their skill of any one
of the six tracks. The six tracks are called Mediterranean, Mystic
Peaks, Proving Grounds, Outback, North Country, and Pacific Spirit.[1]
Cars that are playable from the start include the McLaren F1, Ferrari
F50, Ford GT90, Jaguar XJ220, Lotus GT1 and Lotus Espirit V8, Italdesign
Cala, and the Isdera Commendatore 112i.[1] The game features extensive
multi-player options including two to eight players over a LAN, by modem
or serial connection and with split-screen racing.[2]
One of the towns on the Mystic Peaks track
In a single race the player selects the opposing car, while all cars
compete in a tournament and at the start of a knockout race. There is
also two playing styles—arcade or simulation. Arcade mode improves
handling while simulation mode is intended to provide more realism.[3]
The number of laps can be chosen from two, four or six. Automatic or
manual transmission as well car paint color are selectable in all game
types.
A tournament race involves playing all tracks in order with the starting
track able to be selected. Only after successfully completing a
tournament in first place can knockout races can be played. Knockout
races involve racing two laps over each of the six tracks with a number
of opponents. These disqualification races always start on the easiest
circuit and continue through each map, with the player who finishes last
being eliminated after each race. After advancing through all the
tracks another circuit is revealed. Monolithic Studios can then only be
played by completing all knockout races first.
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Minimum CPU Type: PentiumMinimum
CPU Speed: 90 MHz
Minimum RAM Required: 16 MB
Minimum Hard Disk Space: 10 MB
Graphics Type: SVGA
Graphics Resolution: 800x600
Color Depth: High Color
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