Left 4
Dead 2 (abbreviated as L4D2) is a cooperative first-person shooter video game and the sequel to Valve Corporation's award-winning Left 4 Dead. The game launched
on November 17, 2010, for Microsoft
Windows and Xbox 360 in the United States and November 20
in Europe; in 2010, Left 4
Dead 2 was made available to
the Steam client for Mac OS X. It builds upon the
cooperatively-focused gameplay and Valve's proprietary Source engine, the same game engine
used in the original Left 4
Dead. Set during the aftermath of an apocalyptic pandemic, Left 4 Dead 2 focuses on four new Survivors,
fighting against hordes of the Infected, who develop severe psychosis and
exhibit zombie-like tendencies.
The Survivors must fight their way through five campaigns, interspersed with safe houses that act as checkpoints, with the goal of escape
at each campaign's finale. The gameplay is procedurally altered by the "AI Director
2.0", which monitors the players' performance and adjusts the scenario to provide a dynamic challenge. Other
new features include new types of Special Infected and an arsenal of melee weapons. On the 3rd of May 2013, it made it's
Linux Debut.
The game made its world premiere at E3 2009 with a trailer during the Microsoft press event. Prior to release, it received a
combination of positive and negative critical and community reactions. It
attracted an unusually high volume of pre-release controversy about the game's
graphic content. In response, alterations were made to the cover art and both Australia (due to having no
R18+ rating at the time) and Germany refused to rate the unmodified edition. After
release however, the game was met with positive reviews.
Like its predecessor, Left
4 Dead 2 is a first-person
shooter with a heavy emphasis on cooperative
gameplay. The game presents five new campaigns, each composed of three to five
smaller maps. In the first maps of any campaign, the Survivors attempt to reach
a safehouse, while the final stage requires the Survivors to call for rescue
and either survive a prolonged onslaught until rescue arrives, pass through an
especially challenging gauntlet of Infected to reach a rescue vehicle, or (in Dead Center and The
Passing) collect and utilize fuel cans to enable their escape.
Each Survivor can carry up to one of each five categories of
equipment. The main weapons are broken down into four tiers based on their
availability and attributes.] Tier one weapons (such as the SMG and Chrome
Shotgun) have a low ratio of damage for time and serve as your basic
offensive weapon. Tier two weapons (such as the Assault Rifle andCombat Shotgun) carry a
higher amount of damage per time unit and often appear in later maps of each
chapter. The two tier three weapons (Grenade Launcher and M60)
differ from one and two in the fact that they cannot refill their ammunition
from ammunition dumps and generally there is only one or two at most of each
per map. They carry a high damage ratio at the cost of limited ammo. Tier four
weapons are all mounted weapon systems and carry unlimited ammunition. The
mounted weapons carry the highest damage ratio but with constant use,glow white
hot, overheat and stop working for a period of time. The mounted weapons are in
set positions in maps and have a fixed arc of fire. They cannot be given
ammunition pack upgrades to the bullets or utilize the laser sights attachment.
Either a melee weapon or pistols are used as secondary weapons. Although melee
weapons cause extra damage to Infected when struck, the Survivors can use any
other weapon or item for weaker melee attacks that can push the Infected back.
Players also carry a flashlight with infinite battery life and makes it
possible to see in the dark, (with the downside of getting the attention of the
Infected much faster). They may also carry a single first aid kit, special ammo pack, or a defibrillator; in addition to either
pain pills or adrenaline shot. They may also carry a single
throwable weapon—Molotov cocktails to
set an area on fire; pipe bombs to attract any nearby Infected to the
flashing light and sound it makes until it explodes; and Boomer bile, which attracts Common Infected
to whatever it hits (e.g. fires, Special Infected, each other).
To enable situational awareness of other Survivors, players are
shown the health and status of their fellow survivors. If a player does not
have direct sight of another Survivor (e.g. a wall is blocking their view of
the others), they will be shown the Survivor's highlighted silhouette. As
Survivors take damage, they move slower; if a Survivor's health drops to zero,
they become incapacitated and are left to fight off the Infected using a
handgun until rescued by another Survivor. If a Survivor dies, they remain dead
until the next level, unless revived by a defibrillator, or, in Campaign or
Singleplayer mode, reappear in a "Rescue Closet" to be freed by other
Survivors. Should all Survivors die or get
incapacitated, the game ends, and players must restart that chapter.More Softwares & Games For Visit Tanveerdownlaods.blogspot.com
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