God of War III is a third person action adventure video game developed by Santa Monica Studio and published by Sony Computer
Entertainment (SCE). First released for the PlayStation 3 (PS3) video game
console on March 16, 2010, the game is the fifth installment in the God of War
series, the seventh and final chronologically, and the sequel to God of War and
God of War II. Loosely based on Greek mythology, the game is set in Ancient
Greece with vengeance as its central motif. The player controls the protagonist,
Kratos, the former God of War, after his betrayal by his father Zeus, the King
of the Olympian Gods. Reigniting the Great War, Kratos ascends Mount Olympus
with his initial allies, the Titans, until he is abandoned by Gaia. Now guided
by the spirit of Athena to search for the Flame of Olympus, Kratos battles
monsters, gods, and Titans in a search for Pandora, the key to pacifying the
Flame surrounding Pandora's Box, and to defeat Zeus. Successful, Kratos kills
Zeus and ends the reign of the Olympian Gods.
The gameplay of God of War III is similar to
that of its predecessors. The game focuses on combo based combat, achieved
through the player's main weapon the Blades of Exile and secondary weapons
acquired later. The game features quick time events that require the player to
complete various game controller actions in a timed sequence to defeat stronger
enemies and bosses. The player can use up to four magical attacks and a power
enhancing ability as alternative combat options. The game also features puzzles
and platforming elements. In addition to its similar gameplay, the game
features a revamped magic system, an increase in the number of onscreen
enemies, further interaction with the environment, new camera angles, and
downloadable content.
One
change that we first saw in the E3 2009 demo, which resulted in a bit of
controversy, is that the quick-time event button prompts that come up during
kill moves are now situated at the edges of the screen, allowing you to watch
what's happening and use your peripheral vision to see which button to press
rather than have the prompts appear over top of the action. I'm a big fan of
this change as it allows you to pay attention to the action rather than waiting
to see what button appears next.
God of War III begins immediately after the
events that conclude its predecessor. Kratos stands on the shoulder of Gaia,
urging her and her fellow Titans to climb Mount Olympus and strike down the
gods once and for all. This incredible scene follows the trend set by the
previous games in the series, kicking off your journey with a jaw-dropping
experience that will immediately suck you into this epic adventure. The
defining characteristic of your plight as you climb this sacred mountain is a
breathtaking sense of scale. The Titans you are traveling with are gigantic.
Kratos is but a mere speck on their colossal bodies, and the camera zooms and pans
so you can fully appreciate the size disparity of these reluctant allies. The
ground you run across is part of a living creature, flexing and swaying as you
dispatch the enemies who dare stand in your way. The game seamlessly shifts
from a bird's-eye view of this epic climb to an extreme close-up of Kratos in
combat, and it's simply stunning that there are no dropped frames or other
graphical oddities to lessen this effect. The feeling that you're riding a
towering giant is conveyed brilliantly, and the game only gets better from
there.
Windows XP (SP3), Vista, 7 and 8
Core 2 Duo
RAM= 1 GB
Graphics = 256 MB
Hardisc = 4.43 GB