Dino Crisis 2
is an action adventure game, yet the perspective changes with movement into new areas and fields of view as the game uses predetermined camera angles. The game also departs more from the survival horror of the first Dino Crisis and is more action oriented, with more open areas, more items and less emphasis on puzzles.
Dino Crisis last year, it proved that its now-classic Resident Evil formula could not only be used to create more games in the Resident Evil series, but also to create brand new franchises. It was highly reminiscent of Resident Evil, so much so that it could be argued that Capcom simply replaced the zombies with carnivorous dinosaurs and then thought up a story to tie it all together. Still, its solid gameplay and several interesting deviations from Resident Evil made Dino Crisis a solid addition to Capcom's survival-horror lineup. Unlike its predecessor, Dino Crisis 2 successfully steps away from the shadow of Resident Evil and ditches the tired formula of the original in favor of more action-orientated gameplay - and it's an exceptional game as a result.
As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn "Extinction Points" that act as a form of in game currency that tally up as player moves between locations. Throughout the game the player can locate and use computer stations that act as save point where players can save and load games, along with spending Extinction Points on new weapons, upgrades, health packs and ammunition. There are also bandages that are used to prevent bleeding that occur when a player takes damage from certain attacks that results in slow draining of the health bar.
There are two forms of weapons in the game, main and sub weapons, meaning the player can only equip one of each at a time. Main weapons provide the most damage and are used for the majority of attacks, for example shotguns, flamethrowers and rifles whereas sub weapons are used to get past obstacles, like the machete for cutting plant vines and the firewall gun that creates a temporary wall of fire against foes. Over the course of the game, players will switch roles between Regina and Dylan, who have different weapons, making some passages blocked for one but accessible for the other.
Dino Crisis last year, it proved that its now-classic Resident Evil formula could not only be used to create more games in the Resident Evil series, but also to create brand new franchises. It was highly reminiscent of Resident Evil, so much so that it could be argued that Capcom simply replaced the zombies with carnivorous dinosaurs and then thought up a story to tie it all together. Still, its solid gameplay and several interesting deviations from Resident Evil made Dino Crisis a solid addition to Capcom's survival-horror lineup. Unlike its predecessor, Dino Crisis 2 successfully steps away from the shadow of Resident Evil and ditches the tired formula of the original in favor of more action-orientated gameplay - and it's an exceptional game as a result.
As players kill dinosaurs in succession, countering attacks and avoiding damage in areas, they can earn "Extinction Points" that act as a form of in game currency that tally up as player moves between locations. Throughout the game the player can locate and use computer stations that act as save point where players can save and load games, along with spending Extinction Points on new weapons, upgrades, health packs and ammunition. There are also bandages that are used to prevent bleeding that occur when a player takes damage from certain attacks that results in slow draining of the health bar.
There are two forms of weapons in the game, main and sub weapons, meaning the player can only equip one of each at a time. Main weapons provide the most damage and are used for the majority of attacks, for example shotguns, flamethrowers and rifles whereas sub weapons are used to get past obstacles, like the machete for cutting plant vines and the firewall gun that creates a temporary wall of fire against foes. Over the course of the game, players will switch roles between Regina and Dylan, who have different weapons, making some passages blocked for one but accessible for the other.
Dino Crisis 2 is an action adventure
game, yet the perspective changes with movement into new areas and fields of view
as the game uses predetermined camera angles. The game also departs more from
the survival horror of the first Dino Crisis and is more action oriented, with
more open areas, more items and less emphasis on puzzles.
Dino Crisis last year, it
proved that its now-classic Resident Evil formula could not only be used to
create more games in the Resident Evil series, but also to create brand new
franchises. It was highly reminiscent of Resident Evil, so much so that it
could be argued that Capcom simply replaced the zombies with carnivorous
dinosaurs and then thought up a story to tie it all together. Still, its solid
gameplay and several interesting deviations from Resident Evil made Dino Crisis
a solid addition to Capcom's survival-horror lineup. Unlike its predecessor,
Dino Crisis 2 successfully steps away from the shadow of Resident Evil and
ditches the tired formula of the original in favor of more action-orientated
gameplay - and it's an exceptional game as a result.
As players kill dinosaurs
in succession, countering attacks and avoiding damage in areas, they can earn
"Extinction Points" that act as a form of in game currency that tally
up as player moves between locations. Throughout the game the player can locate
and use computer stations that act as save point where players can save and
load games, along with spending Extinction Points on new weapons, upgrades,
health packs and ammunition. There are also bandages that are used to prevent
bleeding that occur when a player takes damage from certain attacks that
results in slow draining of the health bar.
There are two forms of
weapons in the game, main and sub weapons, meaning the player can only equip
one of each at a time. Main weapons provide the most damage and are used for
the majority of attacks, for example shotguns, flamethrowers and rifles whereas
sub weapons are used to get past obstacles, like the machete for cutting plant
vines and the firewall gun that creates a temporary wall of fire against foes.
Over the course of the game, players will switch roles between Regina and
Dylan, who have different weapons, making some passages blocked for one but
accessible for the other.
- See more at: http://riazalikhan.blogspot.com/2012/11/dino-crisis-2-pc-game-free-download.html#sthash.pTcaUKQi.dpuf
OS: Windows 98/ME/XP/7/8
Processor: 233 MHz
RAM : 64 Mb
Hard Drive: 300 Mb free
Processor: 233 MHz
RAM : 64 Mb
Hard Drive: 300 Mb free
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